HTML5

HTML5 is a new version of HTML and XHTML. HTML5 defines the fifth major revision of the core language of the World Wide Web, HTML. It attempts to solve issues found in previous iterations of HTML and addresses the needs of Web Applications, an area previously not adequately covered by HTML. HTML5 aims to reduce the need for proprietary plug-in-based rich Internet application (RIA) technologies such as Adobe Flash, Microsoft Silverlight, and Sun JavaFX.

Recent in HTML5

Google another step closer to Chrome OS with Device Orientation Plumbing

So, the Developers are working on this device orientation technology, using which the browser will understand how the device is behind held. This technology, Device Orientation Plumbing, is being built in the webkit engine which powers Chrome and Safari. I don't think the primary aim of inclusion is to make sure if you are able to read properly while your tablet/laptop/mobile is tilted, but this will give a boon to online gaming.

FFmpeg 0.6, codenamed "Works with HTML5", Released

After nearly 15 months, FFmpeg developers have finally released another major version, FFmpeg 0.6 a.k.a "Works with HTML5". It might not sound like a "codename" but it really tells you a lot about what major improvements does this release comes with.

Does Microsoft's supporting HTML5 make any difference?

Microsoft General Manager announced a few days back that Microsoft understands the power of HTML5 and considers it the future of web. Although its a big news, "Microsoft supporting HTML5" but still, does it matter? Looking at the IE dominated web browser market, it doesn't seem that things are going to get better for HTML5 any time soon.

Hardware Accelerated Theora for Firefox Mobile, codenamed Fennec, on Nokia N900

Matthew Gregan, a Mozilla employee working on improving audio and video support in Firefox, posted a blog about enabling Full screen video playback on Firefox on Mobile, Fennec on Nokia N900 without hogging 100% CPU. This has been possible due to David's work on the Project Leonora, funded by Mozilla, to enable Theora decoding on a DSP - hardware accelerated Ogg Theora.

Adobe tries to stay ahead in Web Tech, introduces hardware acceleration in Flash Plug-in 10.1

With the introduction of HTML5 , it seemed that Adobe System's flash plugin will soon reach its end. But with the release of latest Flash Plugin 10.1, available as RC, Adobe System's finally found a way to keep their Flash Plug-in at the top of the charts. This new plugin introduces hardware decoding support of H.264 videos which will result in a significant reduction of resources and battery consumption.

Chrome with built-in Flash is available now

Every browser has its own ways of dealing with the inevitable Adobe Flash Technology. Inevitable? Becaues of its wide usage, can't just avoid it. Google Chrome, for example, decided to prevent crashing and other issues with Flash, by integrating it with the browser using an extension to NPAPI and has finally released a stable version of Chrome with built-in Flash support.

Internet Explorer dips below 60% in the Browser market share

Yet another bad month for this Microsoft Browser. According to the Net Application, Internet Explorer's market share has gone below 60% for the first time. IE user base continues to decrease with the April 2010 stats showing 59.95% share of IE.

Forrester Research says HTML5 has a long way to go

Jeffrey Hammond, an analyst at Forrest Researcher, said in his report that even though HTML5 has been really popular recently but it still has a long way to go in order to replace the existing Rich Internet Application(RIA) technologies - Adobe's Flash, Microsoft's Silverlight etc. He suggests that this is going to be the case for the next 5 years, at least. So, its better for the developers to continue with the RIA development.

Google finally comes as a saviour for Open-video, funds TheorARM codec

The fight between Theora and H.264 to be "The One" is reginited with the decision of Google to fund TheorARM, an ARM-optimized version of Ogg Theora codec. ARM processors are used for small devices - mobiles, smartphones, PDAs etc. and this move by Google is a boost for this opensource codec in the world of hand-held devices.

Now Play Quake II on your browser with WebGL and HTML5

HTML5 doesn't seem to have any limits. Earlier, playing videos on your browser without flash was unimaginable, but now, you can even play Quake II level games on it. The game I am talking about is GWTQuake, a Quake II port to use HTML5 and WebGL. It uses WebGL, HTML5 Canvas and audio to make it possible.

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